Download Splice here>>>
What is it?
The Splice API is a universal plugin that exposes Fabric’s core execution engine and KL language to other applications. This provides you with a range of benefits:
- Empowered TDs: Fabric is a high-performance tool framework that is as fast as highly optimized C++, but as easy to use as Python
- Portable R&D: Fabric tools are completely encapsulated and can be moved between the applications in your pipeline
- Performance Enhanced DCCs: Fabric brings modern performance capabilities to your existing tools, enabling artists to benefit from Fabric without learning a new application
- Tools as Assets: Fabric tools can be run as procedurals on your render nodes
- Portable Assets: a manipulation framework for building consistent user interaction for tools means that you can move your asset and it’s interface freely between applications
- Future-proof R&D: tools built with Fabric and the Splice API can run in the standalone Fabric Engine framework
So far we have ‘Spliced’ Fabric Engine with Maya, Softimage and Arnold. We are currently working on Splicing Fabric with 3DS Max and Houdini. The Splice API allows developers to expose Fabric to other applications, such as other DCC applications, renderers or their in-house custom dependency graphs.
Demonstration of Splice API
The Splice API provides the following features:
- Just-in-time compilation of KL code
- Simplification of the Fabric Core C/C++, for easy deployment
- Easy integration as a custom OpenGL render pass
- Facilities for interactive user tools (manipulation)
- Support for the Splice persistence (loading and saving of portable tools)
- Full access to the Fabric Core Dependency Graph (subgraphs)
- Access to KL extensions such as hardware libraries or file formats
- Zero additional dependencies (all provided as single library)
- Dynamic or static library versions
- Cross platform: Windows, Linux and OSX support
The Splice API manages the construction of the Fabric Core client, automates loading of KL types and provides a solid persistence framework. Using the Splice API you can deploy the complete KL toolchain with just a couple lines of C/C++ code.
Splice Drawing provides a flexible solution for custom real-time rendering in your DCC applications (for example Maya) viewport. This means you can take advantage of the exceptional performance of Fabric without being constrained by pushing data back to your application in order to view it. You can learn more here.
How do I get Splice?
You can get the Splice installers here.
You can follow the training material here.