Horde has been deeply integrated within Maya, enabling artists to take advantage of the powerful character and crowd features of Horde while still being able to work with familiar tools within their familiar tool.
This demonstration shows the basics of the integration to Maya and sets up a simple scene to show how the locomotion system functions.
Scene Import and Agent Locators
This video shows how Creation enables you to load large scenes quickly, and then work with Maya locators to drive Horde characters in the scene.
How to use procedural data to drive Horde characters inside Maya.
Working with formations
Using Maya’s own tools, we can create formations of Horde characters and control their behavior. In addition, we show how to use parameters to build lookat controls.
Horde provides a powerful foot prediction and stepping system that supports a variety of character types and terrains (including stairs!).
A demonstration of using the Alembic support within Maya and Horde to move data between the applications.