MPC and Fabric Software Reveal Fabric for Pixar Animation Studios’ RenderMan

July 6, 2015

RenderMan integration will become part of the Fabric Engine ecosystem

MONTREAL, Monday 6 July 2015 MPC and FABRIC SOFTWARE announced their collaboration to integrate the Fabric Engine development framework with Pixar Animation Studios’ RenderMan. Initially developed by MPC, Fabric for Pixar’s RenderMan is an extension to Fabric Engine that enables technical artists to leverage the award-winning renderer from within Fabric, either directly from Fabric’s KL language or using the Canvas visual programming system.

MPC global head of visual effects operations Damien Fagnou said: “We are thrilled to be able to use Pixar’s RenderMan directly from within Fabric Engine, which is the backbone of our new pipeline. We can now quickly create tools in Fabric that interact with RIS live rendering, giving artists near instantaneous results that allow them to iterate more freely and make better creative decisions. On top of this, the ability to interact with RenderMan directly from Canvas, Fabric’s visual programming system, is opening the door to really interesting workflows that were not possible before.”

Fabric for RenderMan provides full binding to the RenderMan Interface and Ric API (ri.h and Ric.h) giving users access to these functions natively in Fabric, enabling powerful yet efficient workflows such as lighting and shader authoring. More information and videos are available here.

RenderMan business director Chris Ford said: “It is fantastic to see customers and vendors working together to release projects like this for RenderMan. The availability of free non-commercial licenses of RenderMan and free licenses of Fabric Engine means anyone can get up and running with our technology, and we can’t wait to see what people do with this.”

Fabric Software chief executive Paul Doyle said: “Fabric for RenderMan embodies our ‘write once, deploy everywhere’ philosophy so being able to give customers access to the latest in rendering technology wherever Fabric is integrated is huge for us. RenderMan 20 is an impressive update and Pixar’s non-commercial option makes it more accessible than ever before. Having high-end tools freely available to everyone so they can learn and grow is very important to the industry, and we’re extremely grateful to the team at MPC for enabling this to happen.”

Fabric for RenderMan will be available to Fabric Engine 2 beta testers later this month (July 2015) and will be demonstrated at SIGGRAPH 2015 at the Fabric Engine user group on Tuesday August 11, 2015.