Fabric for Unreal beta: packaging and deployment

October 5, 2016

We’re happy to be making a new drop for our ‘Fabric for Unreal Engine’ plugin. This is a significant beta milestone as we’ve been heavily refactoring based on the feedback and requirements. This beta is focused on deployment and easy packaging of content.

Here’s a list of changes:

* Upgraded to Unreal Engine 4.13.1
* New standalone installer for simple installation
* New licensing dialog for in-plugin licensing
* Actors are no longer dependent on Fabric
* New delegation mechanism: Editor has all features live – while game can still work without Fabric
* New unified user interface
* New caching workflow for deformations, procedural geometry and instanced meshes
* Support for packaging of any content
* Removed Kraken Integration (moved to separate plugin)
* Lots of bug fixes and improvements

Note: Content from this version is NOT compatible with content from previous versions, so you’ll have to rebuild your maps.

In this video we cover:

* Installation and licensing
* OpenNurbs import + Packaging for a game
* Alembic import of static meshes, animation as well as caching
* Canvas procedural content import, caching and packaging for a game

If you would like to join the beta, visit this page and access the open beta for Fabric for Unreal Engine