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Creation Platform Workshop

This is an in-depth presentation for coders that covers the key concepts of Creation Core and Creation Platform. It starts with a couple of demonstrations, and then moves onto the actual workshop. 00:20 – Asset Browser demo 06:30 – rigging/animation tool demo 19:20 – Introducing the Core 44:20 – Registered Types 53:00 – Wrapping the [...]

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Creation 1.0.32 has arrived!

Hi everyone – we’re pleased to announce that Creation Platform 1.0.32 is ready for download. You can get the software from here *IMPORTANT NOTE FOR UPGRADING FROM 1.0.31* Due to some changes between versions, you must uninstall 1.0.31 before installing the new release. Creation Platform now requires OpenGL 3.2 or later. Thanks, Team Fabric 1.0.32 [...]

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Creation and Creation Modules

Hi everyone – after taking a look at the business model for Creation, and getting feedback from various customers, we are making some changes to the business model for Creation. We are reducing the price for the Creation framework, and introducing separate Creation Module products that we will offer in the future. We wanted to [...]

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German Creation Platform Workshop successfully finished!

Hey folks, just as a heads up: We did it. The Creation Platform workshop at Sehsucht was an overall success. The feedback was great, the attendees as well as myself enjoyed the presentation and the general vibe was very creative. It was particularly interesting to see the ideas and prospective projects come to life once [...]

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Creation Platform 102 : The relationship between the Core and Creation Platform

In this tutorial, we will go over the basic concepts of the Core dependency graph, and build a model of how Creation Platform relates to the Core. We will build a simple Core dependency graph with some trivial operators, and then build a simple abstraction using Python classes to aid in the construction of the graph. The following post [...]

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Creation Platform 102 : Introduction to Creation Platform

The following post is based on a workshop presented at the Montreal Fabric Engine user group. All of the source code can be found online in the repository location: https://github.com/fabric-engine/UsergroupWorkshops/tree/master/WorkshopNovember2012/IntroductionToTheCore You can watch a video presentation of the complete workshop here. Defining a Custom Creation Platform Application Defining a Custom Scene Graph Node Scene Graph Nodes [...]

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Workshop, Hamburg, 8th of Dec.

Hey gang! I am happy to announce the first official Creation Platform workshop in Germany. Date: 8th of December 2012 Location: Sehsucht, Laeiszstrasse 13–15, Hamburg. In this workshop we will go through the details of: What’s the Creation Core? Multithreading approaches The core’s language KL Creation Platform Implementation of a custom node Integration into a [...]

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Creation Platform 101

Introduction In this series of articles we would like to explain basic but extremely important concepts used by Creation Platform to build a 3D application. In the first part, we will only use the Fabric Core from its python module, to build the dependency graph (without using Creation Platform). This will give you the picture on the low level subjects first. Taking this path will [...]

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Creation Platform 101: Building a Particle System with Creation

Note: This tutorial comes with full source code that can be found here: https://github.com/frenchdog/CreationPlatform101.git Now that you know how to build a dependency graph, we will build on what you learned and create a more interactive particle system. We will design a simple system that will allow us to move an emitter and play with some [...]

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Creation Platform 101: The Core Dependency Graph

This series of articles will introduce you to the key concepts behind Creation Platform and step you through the process of building a particle system so that you can see how everything fits together. Note: This tutorial comes with full source code that can be found here: https://github.com/frenchdog/CreationPlatform101.git Why use a Dependency Graph ? The Fabric [...]

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