Fabric Engine is a development framework that reduces the cost and risk of building high-performance production tools.
The Splice API is how we expose Fabric performance within other application. If you can write Python, you can write KL code for Fabric. You can see the comparitive performance of Python, C++ and Fabric KL - all inside Maya.
Using Fabric in your pipeline means that your R&D is no longer locked in to your current DCC. In this video you can see the same tool moving between Maya, Arnold and Nuke. Write once, deploy everywhere.
Fabric provides a foundation to build a huge array of custom applications. In this video we show an example of a real-time crowd system built with Fabric Engine.