Fabric Engine is a development framework that reduces the cost and risk of building high-performance custom tools.
KL is Fabric Engine’s accessible yet powerful just-in-time (JIT) compiled language. If you can write Python, you can write KL code for Fabric. In this video you can see the comparative performance of Python, C++ and Fabric KL - all inside Maya.
Using Splice means that your R&D is no longer tied to your current DCC. In this video you can see the same Fabric tool moving between Maya, Arnold and Nuke.
Fabric Engine provides a foundation for building a huge array of custom applications. In this video we show an example of a real-time crowd system built with Fabric Engine.
Fifty permanent licenses of Fabric for your studio, free, no strings attached. Find out more
August 17, 2014
August 11, 2014