Fabric Engine is a development framework that reduces the cost and risk of building high-performance custom tools.
Fabric enables a TD to write applications that take full advantage of modern hardware. In this video you can see how Fabric can transparently use the GPU for computation, giving massive performance gains without requiring any changes.
Fabric means that your R&D is no longer tied to a particular application. You can run your custom Fabric tools in our standalone framework, or within any Spliced application (including Maya, 3DS Max and Softimage).
Fabric is a platform, not an application. This means we want to support all kinds of projects, including open-source initiatives. Kraken is an open-source rigging framework being built on top of Fabric Engine.
Make your life easier by using ready-made tools and extensions for Fabric Engine. From Arnold and Alembic to Oculus Rift and Xbox, you’ll find it all here.